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This video presents interation techniques (and the underlying implementations) for putting clothes on a 3D character and manipulating them. The user paints freeform marks on the clothes and corresponding marks on the 3D character; the systme then puts the clothes around the body so that corresponding marks match. Internally the sytem grows the clothes on the body surface around the marks while maintaining basic clothe constraints via simple relaxation steps the entire computation takes a few seconds. After that, the user can adjust the placement of the clothes by an enhanced dragging operation. Unlike standard dragging wherethe user moves a set of vertices in a single direction in 3D space, our dragging operations move he cloth along the body surface to make possible more flexible operations. The techniques are ideal for specifying an initial cloh configuration before applying a more sophisticated cloth simulation. |